The problem was that the loops were locked to the BPM (tempo) of the original source file. Loops and loop formats pre-date Recycle, distributed in a variety of ways, such as AKIA sound disks, Audio CDs, WAVs and so forth. Recycle was developed in the late 90s, a time when CPU power was much more limited, time stretching algorithms weren’t nearly as sophisticated, and real-time stretching of samples was non-existent.
#PROPELLERHEAD RECYCLE STRETCH SOFTWARE#
Propellerhead Software (best known for Reason) started out originally developing two pieces of software, ReBirth RB-338 (which emulated Roland TB-303 synthesizers, a Roland TR-808, and a Roland TR-909 drum machine in a virtual rack) and Recycle. The Short and Dirty History of Recycle …and sample time stretching I found this statement interesting as Recycle isn’t the same as time stretching (and I’m willing to bet Blueprint knows this and knows it quite well) and its worthy of a blog post in itself. I’m even willing to say that if you’re a guy who samples, taking a week or two to master the warp function in Ableton will completely change how you do music -, Five Differences between Reason and Ableton Live I had tried an earlier version of Ableton and didn’t think their sample warping was that strong. I happened to be browsing, the blog of rapper/beatsmith Blueprint and came across the following quote in quick overview of Reason vs Ableton Live:įor years I thought that Reason & Recycle had the sample game on smash.